Pattern matching in Typescript

Pattern matching is a functional programming concept to handle conditional code branches based on the structured the date you are processing in a declarative way. Pure functional languages such as Haskell and Erlang supports pattern matching and most of the times it is the only way of writing a conditional code. We don't have pattern matching in Javascript or Python, but with some syntactic sugar and precompilers such as Typescript, we can use pattern matching. Edit: It's not a good idea. I don't recommend to implement a pattern matching in Typescript. We need to be patient until the time pattern matching will be possible with Javascript.

I found a library called "ts-pattern". I tried, and it works like a charm. By desing, pattern matching runs on run-time, but it is also taking some advantages of Typescript to check your types before compiling them.

It also warns you when you have a missing case in your pattern matching structure and I think it is super useful when you have to deal with complex user interactions and multiple application modes.

I am going to share a code piece and I think it will worth a thousand words to explain it.

useEffect(() =>
    eventEmitter.addEventListener("all", (event) => {
      match<[EventName, EventTarget, DrawingMode]>([,, canvasState.mode])
        .with(["click", "canvas-area", "move"], () => {
          setCanvasState("mode", "start");
        .with(["click", "draw-button", "move"], () => {
          setCanvasState("mode", "start");
        .with(["click", "move-button", "start"], () => {
          setCanvasState("mode", "move");
        .with(["click", "canvas-area", "start"], () => {
          console.log("create a shape")
        .with(["mousedown", __, __], (match) => {})
        .with(["mouseup", __, __], (match) => {})
        .with(["canvasmove", __, __], (match) => {})
        .with([__, __, __], (match) => {
          console.log('no matching pattern', match);

This is a useEffect example in React. We listen to all the user events, combining them with the related part of the application, and the application mode (it is very contextual for a vectoral drawing library, but I think it is understandable) and creating some conditional branches.

We also use __ whildcard pattern to fulfill missing parts of our patterns.

Here's the github repository of ts-pattern.

Edit: I implemented a minimal pattern matching library for Typescript

I noticed that the runtime was a bit expensive to match all the cases with ts-pattern and I worked a little bit to make it faster and I managed to optimize.

I published the library on github and npm called "pattern-select":

That's it. Happy hacking!